Sims 2 nintendo ds skills


















Other than their hotel, they can visit the shop, where Johnny Smith resides and the player can buy furniture and necessary progression items, the jail, where they will go if they lose sanity under certain conditions, the city hall, where the player can get permits to build new hotel rooms and sell nuclear rods, and finally the saloon, where the player can buy food, drinks, and sell gourds to the Saloon Chick.

Right outside of town is the desert, where the player can find missing items but will rapidly lose sanity while out there. There is also a field filled with three cows that the player can either tip, milk, or give gifts to. Skill points, when they appear, will remain in the same location for 8 hours, changing at 8 a. Only one skill point of each type can be found at a certain time, day and location. There is no other way to build skills in the game. The player needs to reach level 5 in the Mechanical skill by the end of the game to complete a task.

Note that a bug exists to take a skill point as many times as you want : before taking it, shoot it with the Super Drencher the lock needs to be activated , take it, now go out of the room and enter again. The Skill point will be there again, this can be repeated for an unlimited amount of times.

Players can earn Simoleons by getting guests to check in the hotel. The more expensive the furniture is in the guest rooms, the more the guests will pay for their stay. Alternate ways of getting Simoleons include; finding license plates and selling them to the sheriff in the jail, selling fuel rods to the clerk in the city hall, selling gourds to the lady in the Saloon , and selling UFO parts to the general store clerk, Johnny Smith.

Odd things like rocks and spare furniture can be sold to Johnny as well. Calming down, cheering up, and restraining Sims will result in a reward, such as simoleons, fuel rods or gourds. Players can also make Simoleons by creating art in the gallery, playing music in the Sax Lounge and the Lion Lounge by playing on the keyboard, winning the lottery cards found in the shop, or by winning Keelhaulin' Cards in the Casino. The metal detector can find things like mummified aliens and metal bars in the desert that you can sell to the shop clerk.

Mummified aliens can also be dissected in a minigame inside of the Government Lab. Once the player builds The Vault for their hotel, there is a money machine near the back where Sims can print Simoleons. However, doing this can get the player arrested. Copper, silver, gold and chocolate bars can be sold in this room for a larger amount than in the shop.

These attacks are mostly random; however, time travelling backwards will cause an alien invasion in every available spawn point. These can be fought off by your Sim as the Ratticator. To unlock this, the player must have access to the Rat Cave. The Rat Cave is set up like a metal cage, similar to a hamster cage, with tubes leading to different sections. There is an area for the player's character to sleep, as well as a bathroom.

Through one of the tubes, there is a large rat suit inside of a glass container. The player can change into this and can then defeat the enemy by scaring them, hitting them with the ratarang and using sim-fu on them which can be used by pressing the icon in the corner of the touch screen. The Ratticator is needed to complete the game, so it's a good idea to get used to the attacks. Upon seeing the Ratticator, aliens, Jimmy the Neck and Crime Spree Bob will all flee; however, robots will still attack the player.

Sims are also unable to be interacted with, as they cower away and yell. The player's mobile is also unavailable, although requests can still come through. Checking the tasks and avoid staying in the suit for too long is the best idea to not miss requests from NPCs. The Sims Wiki Explore.

Recent posts Game news Community news. Skillpoints or skill points are a unique type of collectible in The Sims 2 that contribute towards skills.

They can be found at various points in the day around the hotel and Strangetown. As part of the main storyline when Optimum Alfred is in the Penthouse , the player is required to collect 5 mechanical skillpoints. This is widely regarded to be one of the most challenging goals in the game.

Although skillpoints do not form the main aim of the game, they do help you to do well. For example, improving your business skill will mean you earn more money from hotel guests resulting in more chances to improve the hotel. Often players of the game are put off collecting skillpoints as when they reach the Mechanical 5 goal, it becomes more of a chore, especially for those who don't know the locations of them. They act in a similar way to License Plates in that they appear at different times in the day, except skillpoints appear for longer periods on a bigger scale.

Note that a bug exist to take a skill point as many time as you want : before taking it, shot it with the Super Drencher the lock need to be activated , take it, now go out of the room and enter again.

The Skill point will be there again, from now you can repeat the operation as much as you need. Below is some information on each of the skills. Click on the question mark and then all the other buttons to find out how to work the Super Drencher.

Press A and spray him. You'll now be the Boss of the Hotel. Another note will arrive. Frankie Fusilli will call you on your cell phone. Enter the Hotel. Frankie will threaten you.

Walk up the stairs and go up the elevator. Click on Penthouse. Walk to Frankie and click What's Up?. Frankie will give you his first task. You'll have to give Frankie 1, dollars. It doesn't have to be right now, but to progress in the game, you have to eventually finish this task. Same rule applies for all tasks given to you by Penthouse renters.

Give Frankie dollars. The task will disappear from your Goals tab. Later, Frankie will call you again. Go up to the Penthouse. Click What's Up?. The gift is a stuffed cow head. It will be in your pockets tab. Give the gift to Honest Jackson. He will usually be in the City Hall. If not, use your cell phone to call him. Anyone you call will tell you where they are. Click on Give Gift.

Give the cow head to Honest. Go back to Frankie. Click on What's Up. You'll tell him you gave Honest the package. After a while, you will get a phone call from Honest. He will tell you his office is on fire. Use the Super Drencher to extinguish the fire, then calm down Honest.

Visit Frankie. Do this by adding extra rooms. You can build extra hotel rooms, lounges, or even an art gallery. You need money for this, so check in guests to stay in your room. They will stay from days in real time, not sim time. You can check them out, or they will check themselves out. Talk to Concierge to see who's staying in your Hotel, who long, how much the room is priced, etc. He will also give you tips on how to play the game. Keep in mind that you need to keep your sanity up.

The bar at the bottom of the top screen. Your sim will need to sleep, shower, eat from time to time. Read your book in the Sims 2 case on more of how to play. Explore the town! At the bottom it will show your hotel score , got to the penthouse and talk to Frankie Fusilli. Go back and click "What's Up? He will want you to build The Vault. This room can be purchased in the city hall. You must have enough funds to buy it. It costs 3, dollars. After you have built The Vault, you will need to find three bars of metal in the desert for him.

To do so, you will need to buy a metal detector from the store. After finding the bars, you will have one last job for Frankie. You will need to bury a chest in the desert. You will need to buy a shovel for this, and you can find it in the store.. If you try to go to the desert during the day, Jimmy the Neck will shoo you away. Instead, go the desert at night. You will be met by a special agent named Penelope Redd who will confiscate the chest. Go and tell Frankie Fusilli that you buried the chest.

You will eventually meet Penelope Redd again. She will give you a wire to help her catch Frankie. Go to his room, calm him down. After Frankie reveals his true reason for being here he is laundering money in The Vault , Penelope Redd will arrest him.



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